How long before I get my adventure?

Quest Nest will provide your adventure in an email within 5-15 minutes after purchase. If you do not receive an adventure please contact our support team and we will be happy to assist you. If your adventure is in pre-order, you will receive your product in the selected timeframe on the product page. 


What is a pre-order?

Pre-orders are available for you to support our team by purchasing an adventure before its available to the public. There will be a date set on the adventure page of when the product will be sent out to you. 


Can you confirm that I will receive my pre-ordered product?

If you see an adventure listed for "Pre-Order" It means that we are certain that the adventure will be going live. There is a possibility that some adventures will be delayed further than their original release timeframe due to unforeseen circumstances, although this is rare.


If I don't like it can I get a refund?

We currently do not offer refunds, in the future when we have physical products, we will be adding a return policy. As we sell .pdf products it is too easy to simply copy the file down and share it, therefore refunds/returns would become difficult to enforce. With that being said, if you are upset you having an issue with one of your adventures, please feel free to email us and we will do everything in our power to make you a happy customer. 

  • Brooke Whitney - DriveThruRPG

    This is a massive resource packed with a gripping premise, interesting new mechanics, unique factions, and epic villains. Color coding info to make it easily accessible while running the game is a fantastic idea, and you've provided a ton of guidance for GMs to work off of. Excellent work!

    I'm a big fan of out-of-the-box adventure design that intends to help GMs run a game easily. It's a hard enough job already! :)

    We'll definitely be looking forward to more titles from you on DriveThruRPG.

  • Po - Player of the Adventure

    So, you messed up and now you're in Hell. What now? We're going to escape and we're killing as many devils as we can. 

    Escape from Hell's Prison gives a comprehensive overview of an escape adventure against evil and smart antagonists. It's soon apparent that simply brute-forcing your way out is not an option. That doesn't mean that the Barbarian Orc with -10 intelligence is useless, far from it. Battles are frequent and varied, allowing the DM to input nearly anything he wants to whilst having a plethora of monsters and preset situations to choose from. But the more patient, smarter characters are able to shine as they try to unravel the secrets of Hell and plot their escape. 

    The adventure is sprawling and can be complicated. Note taking for party members is advised. There are battles, plots, but also moral dilemma's and twists along the way. This book provides the DM with a solid and comprehensive framework that can be easily followed, but leaves room for the fiery imagination. 

  • GdG - Player of the Adventure

    This campaign was a lot of fun! There is so much content, we kept getting sidetracked and then there were so much consequences. This world is build carefully and everything is connected.

    Good for the casual playthrough but also with so much depth to get sucked into! I was always looking forward to the next session and looking back at the previous one with joy.

    In my own playthrough, it was great fun discovering the secrets and slowly piecing together the puzzle, with the occasional cathartic battle in between. No spoilers for the ending, but that was a bit evil.